From the depths of the ocean comes the Fishman Race, one of the most practical and strategically valuable races in Sailor Piece for new players and account builders. While not as powerful as Mythical races like Slime or Servant, Fishmen shine where it matters most in the early game: rapid progression through enhanced Money and EXP gains.
The Sailor Piece Fishman Race is a Rare tier race that specializes in accelerating character progression. With bonuses to Money (15%) and EXP (15%), Fishmen allow players to level up faster and accumulate wealth more quickly than other races. This makes them the optimal choice for new players, alt account builders, or anyone looking to reach endgame content efficiently.
This guide covers everything you need to know about the Sailor Piece Fishman Race, including their progression-focused stats, when to use them, when to replace them, and strategies for maximizing their early-game advantages.
Sailor Piece Fishman Race Stats & Abilities
The Sailor Piece Fishman Race provides practical bonuses designed for fast progression.
Base Stats
- Max HP: +20%
- Damage: +15%
- Money Gain: +15% (Applies to all Money drops)
- EXP Gain: +15% (Applies to all EXP earned)
- Water Breathing: Can breathe underwater indefinitely
Unique Ability: Aquatic Mastery
The Sailor Piece Fishman Race possesses water-based advantages:
- Swim Speed: +30% faster swimming in water
- Water Combat: No penalty to attacks while underwater
- Fishman Karate Compatibility: +10% damage with Fishman Karate fighting style
Unique Passive: Ocean’s Bounty
Fishmen have enhanced rewards from water-related content:
- Sea King Drops: +5% additional drop chance from sea bosses
- Under Chests: Can see and open underwater chests that other races cannot detect
- Fishing: +20% success rate when fishing for items
Strengths of the Fishman Race
- Leveling Speed: The +15% EXP bonus significantly reduces grind time
- Wealth Accumulation: The +15% Money bonus helps afford better gear faster
- Early Game Dominance: Outpaces other races in progression during levels 1-2000
- Alt Account Friendly: Perfect for quickly leveling alternative accounts
Weaknesses of the Fishman Race
- Low Combat Stats: +20% HP and +15% Damage are below average for combat
- Late Game Falloff: Once max level is reached, the bonuses become irrelevant
- No Unique Combat Abilities: No special combat mechanics
- Should Be Replaced: Not viable for endgame content
How to Get the Fishman Race
Rolling the Sailor Piece Fishman Race is relatively easy, as it’s classified as a Rare tier race.
Rarity & Drop Chance
- Rarity: Rare
- Base Chance: 10-15% when using a Race Reroll item
- Note: One of the easier non-Common races to obtain
Race Reroll Methods
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Race Reroll Items: The primary method to change your race
- Sea Bosses: Higher drop chance from water-based bosses
- World Bosses: ~30% drop chance (standard)
- Mini Bosses: ~3% drop chance
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Codes: Check our Codes page for free reroll codes
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Events: Ocean or water-themed events often offer increased drop rates
Reroll Strategy
- Aim for Fishman Early: If starting a new character, try to get Fishman within your first 5-10 rerolls
- Don’t Overspend: Since Fishman is easy to get, don’t waste rare rerolls
- Plan Ahead: Have a clear goal for when to switch to a Mythical race
Best Builds for Fishman Race
Progression Build
The optimal build for maximizing Sailor Piece Fishman Race early-game advantages.
Recommended Setup:
- Race: Fishman (+15% EXP, +15% Money)
- Weapon: Any affordable sword with good range
- Clan: Raikage (+10% Money, +10% Gems) or Sasaki (+10% EXP)
- Fruit: Light (for fast island traversal and grinding)
- Focus: Grind to max level as quickly as possible
Total Bonus: +25-30% combined EXP and Money gain
This build is designed for one purpose: reaching max level and accumulating wealth efficiently. Once you hit level cap, reroll to a combat race.
Fishman Karate Build
A thematic build that leverages Fishman’s aquatic abilities.
Recommended Setup:
- Race: Fishman (+10% Fishman Karate damage)
- Fighting Style: Fishman Karate
- Clan: Any damage-focused clan
- Trait: Malevolent (+25% Slash Damage)
This build is more for fun and roleplay than optimal progression.
When to Replace Fishman Race
The Sailor Piece Fishman Race has a clear expiration point. Here’s when to replace it:
Replace Fishman When:
- You reach Max Level: Once EXP no longer matters, switch to a combat race
- You have 5M+ Money: Once wealth is accumulated, focus on combat power
- You’re doing PvP: Fishman is not viable for competitive PvP
- You’re fighting Late-Game Bosses: You need more combat stats
Keep Fishman Until:
- Level 3000-5000: For most players, this is the sweet spot to replace Fishman
- You can afford good gear: Have enough Money for endgame weapons/fruits
What to Reroll To:
Fishman Race vs. Other Races
Fishman vs. Human
- Fishman gives +15% EXP/Money, +20% HP, +15% Damage
- Human gives nothing
- Verdict: Fishman is vastly superior for progression
Fishman vs. Demon
- Demon gives +35% HP, +20% Sprint Speed
- Fishman gives +15% EXP/Money
- Verdict: Demon for combat, Fishman for progression
Fishman vs. Mink
- Mink gives +20% Jump/Sprint (pure mobility)
- Fishman gives +15% EXP/Money (progression)
- Verdict: Fishman is more useful for overall account growth
Fishman vs. Skypian
- Skypian gives +25% Fruit Damage (combat power)
- Fishman gives +15% EXP/Money (progression)
- Verdict: Use Fishman to level up, then reroll to Skypian for fruit builds
Fishman Race and Haki Synergy
The Sailor Piece Fishman Race doesn’t have exceptional Haki synergy, but certain combinations work:
Observation Haki
- Utility: Extra dodges help with survival since Fishman has lower HP
- Strategy: Get Observation Haki early to compensate for lower defensive stats
Armament Haki
- Utility: The damage boost helps Fishman’s weaker combat stats
- Strategy: Use Armament Haki to grind faster, maximizing EXP bonuses
Fishman Race Progression Strategy
Phase 1: Levels 1-1000
- Focus: Grind quests and bosses with your best available weapon
- Goal: Reach level 1000 as quickly as possible
- Tip: Use Light Fruit for fast travel between grinding spots
Phase 2: Levels 1000-3000
- Focus: Continue grinding while accumulating Money
- Goal: Save 5M+ Money for endgame gear
- Tip: Join Sea King boss fights for bonus drops
Phase 3: Level 3000+
- Focus: Assess your account and decide on endgame build
- Goal: Reroll to a Mythical race that matches your playstyle
- Tip: Use your accumulated wealth to buy good weapons/fruits after rerolling
Frequently Asked Questions About Fishman Race
Is Fishman Race worth keeping at max level?
No. Once you reach max level, the Sailor Piece Fishman Race has no purpose. Reroll to a combat-focused race like Slime or Servant.
Does Fishman Race work for PvP?
The Sailor Piece Fishman Race is not viable for PvP. The +15% EXP/Money bonuses don’t help in combat, and the base stats are too low compared to S-Tier races.
What is the best weapon for Fishman Race?
For the Fishman Race, use whatever weapon has the best range and damage for grinding. Light Fruit is excellent for fast grinding between islands.
Can Fishman Race breathe underwater?
Yes, the Sailor Piece Fishman Race can breathe underwater indefinitely. This is useful for exploring underwater areas and fighting sea bosses.
How rare is the Fishman Race?
The Sailor Piece Fishman Race has a 10-15% base drop chance, making it one of the easier non-Common races to obtain. Most players will roll a Fishman within 1-5 rerolls.
Does Fishman Race’s Money bonus stack with other bonuses?
Yes, the Sailor Piece Fishman Race’s +15% Money bonus stacks with other Money-boosting effects like Raikage Clan or Codes that provide Money multipliers.
What level should I stop using Fishman Race?
Replace Fishman Race once you reach level 3000-5000 or when you’re ready to focus on endgame content. At that point, reroll to a combat race.
Is Fishman Race good for alt accounts?
The Sailor Piece Fishman Race is excellent for alt accounts. The +15% EXP and Money bonuses allow you to level alts much faster than with other races.
Does Fishman Race have any visual effects?
The Sailor Piece Fishman Race has subtle aquatic visual features, including slightly scaled skin and fin-like ears. These effects are purely cosmetic.
Can Fishman Race use Fishman Karate better?
Yes, the Sailor Piece Fishman Race deals +10% additional damage with the Fishman Karate fighting style, making them the best race for this specific fighting style.